Francis' Picture
Francis Chang's Business Card

 Professional Objectives

    My professional goal is to research and develop the next generation software technologies for virtual worlds, multimedia streaming, distributed computing systems, mobile platforms and new user interface paradigms..

 Teaching
CS 199 Games | CS 510 Malicious Code and Forensics | OMSE 510 Computing Fundations | CSE 506/606 NWP Network Practicum
 Selected Publications

Dissertation
Francis Chang. "Towards Constructing Interactive Virtual Worlds", 2014. Advisor: Wu-chi Feng, Portland State University. (pdf)
Virtual World Infrastructure
Huaiyu Liu, Mic Bowman, Francis Chang. "Survey of State Melding in Virtual Worlds", ACM Computing Surveys (CSUR), Volume 44 Issue 4, Article No. 21, August 2012 (pdf)
Terrain Streaming
Francis Chang, Wu-chi Feng. "Streaming Terrains", Proceedings of NOSSDAV 2007, June 2007. (pdf)
Packet Classification
Francis Chang, Wu-chang Feng, Wu-chi Feng, Kang Li, "Efficient Packet Classification with Digest Caches", Network Processor Design: Issues and Practices, Editors: Patrick Crowley, Mark Franklin, Haldun Hadimioglu, Peter Onufryk, Morgan Kaufmann Publishers, 2005, ISBN: 0-12-088476-3
Francis Chang, Wu-chang Feng, Wu-chi Feng, Kang Li, "Efficient Packet Classification of Digest Caches", in Proc. of the Third Workshop on Network Processors & Applications (NP3), February 2004, Madrid, Spain. (website|pdf)
Francis Chang, Kang Li, Wu-chang Feng, "Approximate Caches for Packet Classification", in Proc. IEEE INFOCOM 2004, March 2004, Hong Kong. (website|pdf|ps)
Kang Li, Francis Chang, Wu-chang Feng, "Architecture for Packet Classification Caching", 11th IEEE International Conference on Networks (ICON 2003), Sydney, Australia. (pdf)
Francis Chang, Kang Li, Wu-chang Feng, "Approximate Caches for Packet Classification", ACM SIGCOMM (poster session), August 2003, Karlsruhe, Germany. (website|ppt|pdf) Abstract (pdf|ps)
Internet Gaming & Measurement
Francis Chang, Wu-chang Feng, "Modeling Player Session Times of On-line Games", in Proceedings of NetGames 2003, May 2003, Redwood City, California. (website|pdf)
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", In Proceedings of the Internet Measurement Workshop, November 2002, Marseille, France. (website|pdf|ps)
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", ACM SIGCOMM (poster session), August 2002, Pittsburgh, Pennsylvania. (website|ppt|pdf|ps) Abstract (pdf|ps)
Virtual Human Interaction
Yee, N., Bailenson, J.N., Urbanek, M., Chang, F., Merget, D. (2006, in press). "The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments". The Journal of CyberPsychology and Behavior. (pdf)
 About Me

    Vita (detailed): PDF | Postscript | HTML | Word Doc | Google Doc
    Resume (short): PDF | Postscript | HTML | Word Doc | Google Doc
    Web: www.francischang.com
    Contact Information: PNG